In the UK intimate partner violence (control, coercion and abuse within dating relationships) among young people is increasingly being recognised as a serious problem and a child welfare issue affecting as many as 1 in 3 girls and to a lesser but still significant extent, boys ((Barter et al, 2009; End Violence Against Women & YouGov, 2010). Children and young people need to be able to understand what a healthy relationship is and recognise the signs and symptoms of abuse and control. If we are serious about tackling the issue young people need to be at the heart of what we do and be instrumental in influencing the way in which we try to intervene. They are the experts of their experience and we need to listen.
An immersive, interactive, educative computer game to trial in schools, colleges and youth justice centres.
To reduce the endemic statistics the None in Three UK research team will work with young people to develop an interactive computer game depicting real life events that can happen in young people’s relationships. It will show a range of attitudes and behaviours, both within a relationship and within peer groups, to abuse and violence and the role social media plays to increase levels of shame, blame and bullying. Accompanying the game will be a teaching resource pack to ensure that young people are given sufficient time to reflect on the scenes within the game and debate the attitudes and behaviours of the characters in the game.
To produce an authentic and dynamic computer game which resonates with young people evidencing both attitudinal and behavioural change towards abuse and violence.
To work with young people parliamentary groups (local and national) to influence policy and practice to attempt to have the computer game as part of national curricula ensuring that all young people are able to access it and together discuss and debate the crucial issues raised within it to bring about lasting change.